Workflow for game dev

I can’t bear Blender and I’m looking for a simpler alternative. I tested out a simple free modeler on iPad and it seemed more intuitive to me than Blender.

Before I buy it can you explain to me how the workflow would go from designing the model in Valence to having it in my game engine (Godot). After modeling it do I need to import it to Blender (ugh) and do uv mapping (I’ve only tried to do this twice in Blender and it was just a complete mess of a failure), texturing (Never done textures but I’ve used free assets a few times) and animation (never done 3D animation) there and then import to Godot? Or is it possible to do everything on Valence (or use some other iPad app).

I’m looking to create lowpoly PSX style graphics. Can I get that low resolution look on Valence or would I need to do that in Blencer?

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No UV mapping or rigging in Valence. You would have to do it in Blender or some other application. At the current state I wouldn’t use Valence for game assets.

If you did you would export your project as an .obj file and import it into Godot.

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Would you recommend Valence for game assets just for the modeling part? I can’t deal with the complex Blender UI.

Is there a simple iPad app for uv and texturing?

It seems I can rig and and animate in Godot, though I haven’t tried that yet (I’ve done 2d animation on it).

I would try Nomad Sculpt for uv and textures. You can try the web demo for free at nomad - WebAssembly

It’s around $15 to buy it. One time purchase.

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I wouldn’t but give it a try. I know blender looks hard but after a few weeks It becomes easier. There are tons of tutorial on Youtube… I’ve used Blender for quite a while and it made using Valence allot easier as you understand the basics of 3d hardsurface modelling.