Merging more than two object causing Valence to crash

I’ve had Valence crash when I’ve created seven cylinders. Six of them are small and they circle around the bigger one. When I try and merge the smaller cylinders to the bigger one I can do two without it crashing. Once I tried to add the three Valence crashes. It seems like two is the max it can merge at once.

Even if pick the big cylinder and one of the smaller at a time it works until the third time and then it crashes.

Thanks,
Randy

Could be a ram limitation or a lack of “refreshing” the mesh every new attach. For a work around , have you tried using the outliner? You can nest in one main mesh

No, I just ended up merging two at a time, saving and restarting Valence until they were all merged.

This is fixed in version 1.0.9