Dissolve edge leaves vertex -can’t clean up simple quad

Trying to clean up a face after some trim operations.I can dissolve the edges
but the vertex still remains and dissolve vertex doesn’t work. Ideally the dissolve should affect edge and respective vertex.

Cheers

Have you tried to repair the mesh?

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Yep, no luck. Repair would help merging vertex I think, but in this case distance in’s too long for te command to understand that we only need 4 points for a quad.

Agreed. I don’t see a command to dissolve a vert either. If you delete the edge loop, all the faces get removed, which is at least standard behavior I think. But if you dissolve the edge loop, it the vertices aren’t removed. They’re still there, though the act of dissolving their edge was pretty much a declaration that you didn’t want them. I tried a few things to get rid of them, and every one of them trashed the mesh.

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Hey @Bruno.Vero @rbell @r.macfarland this issue has been resolved in version 1.2.0. After dissolving an edge, Valence will dissolve that edge’s vertices if those vertices are only connected to two remaining edges.